PDF Ebook Pixel Art for Game Developers

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PDF Ebook Pixel Art for Game Developers

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Pixel Art for Game Developers

Pixel Art for Game Developers


Pixel Art for Game Developers


PDF Ebook Pixel Art for Game Developers

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Pixel Art for Game Developers

Review

"Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book."―Chris Totten, George Mason University, Washington, DC, USA

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About the Author

Dan Silber is a game developer who has been credited for Pixel Art on dozens of games with licenses, including Marvel, Nickelodeon, Pixar, and Disney. His work has appeared on games that span multiple platforms including PC, Nintendo DS, and GBA. In addition to working with Pixel Art, he is a programmer, musician, and accomplished 3D Artist―with work that has appeared in an exhibit in the Smithsonian's Air and Space Museum. Dan owns the game development studio Interstellar Tortoise and has written several indie games. If you want to know more about him, check out www.dansilber.com and www.interstellartortoise.com

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Product details

Paperback: 256 pages

Publisher: A K Peters/CRC Press; 1 edition (August 20, 2015)

Language: English

ISBN-10: 1482252309

ISBN-13: 978-1482252309

Product Dimensions:

6 x 0.5 x 9 inches

Shipping Weight: 12.6 ounces (View shipping rates and policies)

Average Customer Review:

3.6 out of 5 stars

12 customer reviews

Amazon Best Sellers Rank:

#1,051,354 in Books (See Top 100 in Books)

There's not many books out there on pixel art. Though I was hesitant about the high price tag ($50 when I bought), I took a chance and I think the book is really good. If you're not much of an artist it does a great job of teaching you the fundamentals on how to approach pixel art and avoid some common mistakes. I subtracted a star however because I do wish it went a little further for the price paid - maybe into creating an advanced character like something you'd see in Castlevania or Metal Slug. The interviews at the end with game designers were rather short and pointless as well. But it's a good starting point and the fundamentals will get you making nice stuff in no time.

I think this is a good book for beginners and I say this as someone that has tried pixel art multiple times throughout my life, but gave up every time because nothing I made ever looked good. I still don't make amazing pixel art, but I gained a lot of great insights into what I was doing wrong from this book. I'll say this though, this book doesn't so much teach you HOW to do pixel art as much as it just tells you what not to do (which is just as valuable to know). It also has a lot of good tips/tricks on reusing the work you've already done to create new pixel art from or to animate sprites.Also know that the examples in the book don't really give you step by step instructions on what to do, but the pixel art examples are built upon throughout each chapter and it's kind of on you to either count the number of pixels the author uses to create their shapes/lines or to experiment until you get a similar looking picture for each step throughout any given exercise. I counted pixels in the examples photos until I got an idea of what patterns I needed to use to get the shapes I was after and that seemed to work. I don't really learn from watching videos, but this book really helped me out.

Great book, with lots of good information, and the author has a good background in Pixel Art. However, the price seems a bit too steep for the size and information this book contains. It is, however, really the only book of it's kind.I wish the interviews were a bit more in-depth, and not so short, especially since they were artists for some very well known, beautiful games. The book could have also been a lot more hands-on.

When revisiting this book, I found myself ignoring much of the techniques outlined in this book. The methods of content generation aren't practical anymore.At a lower price point, this might be a good handbook for a beginner, however as it is now, it is too expensive for the content it offers.

I don't know how much in depth that drawing pixel art tutorials go, but this is a *very* beginners book. It contains a few typos and weird grammatically incorrect sentences, too, so if you're a grammar nazi like I am, it may be hard to not get frustrated at some of the content. $47 dollars, though? If anything, I'll give it 2 and a half stars.

Great book designed for amateurs. I'm learning a lot!

This is such a great book, I need it a long time ago. Have ready only up too page 99 and feel like I have learned so much, and now all those ideas I have are posissable.

This is a book i wish i had 10 years ago. I know that for myself and many other gamedevs i know, art skills are very difficult to master. Silber teaches pixel art with an exact, technical manner that my computer-esque mind can understand and put into practice. Wonderfully illustrated, it covers many different aspects of pixel art - really just about anything you would need. Characters, backgrounds, animations, color palettes, and software are all discussed in a straightforward way. Having never dealt very much with pixel art in the games I work on, I'm now taking a second look at the form, especially after the great arguments Silber gives in favor of it.

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Pixel Art for Game Developers PDF

Pixel Art for Game Developers PDF

Pixel Art for Game Developers PDF
Pixel Art for Game Developers PDF
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